Techies: are the remote mines placed entirely randomly? If not, according to what method? Templar Assassin: does the bonus damage apply to items and crits, or only base damage? Terrorblade: who does he change life with? A random allied unit? The one with the highest health percentage, or the highest absolute? Luna: what do the bounces work with? Lifesteal, bonus damage? Probably not any triggered effects? Tusk: is Walrus Punch using his base damage, or does it amplify item damage bonuses as well? How much more damage does the crit do? Enchantress: do the wisps vanish if she dies? Magic Resistence: if a hero has 100% or more magic resistence, he takes zero damage from any abilities? How does the hero pool work? Are there like twice as many heroes as needed, and those are the ones you cycle through when you reshuffle the available heroes? According to what formula can items and heroes show up at what times? Like, is there something like a 20% chance for an item to show up a wave earlier for you? Or how does that work? Armor: how does that work exactly? It probably reduces all attack damage, but by how much? And does negative armor increase the damage received? Is then at 1 attack speed? Does "+30" mean "+0.3"? Or how does that work? How does attack speed work? Like, if a hero has 0.7 attack speed and an item gives him +30. What effects stack or do not stack? Do two Shivas Guard, Assault Cuirass or Radiance stack? What about hero auras, like that of Drow? If a hero is standing next to three Drows, does he get +90% attack speed? Lifesteal: it applies surely on the damage after its been reduced by armor? Is the effect the same on ranged as on melee attacks? Savage: that includes item damage bonuses, or only base damage? Druid: I assume that there is nothing like a hidden level 4, so having them all on level 3 would be a waste? Check The Bodies: I assume that also has a chance of working if a scrappy unit kills an enemy with its own death-explosion? If you pick up two Pocket Sands, how does that work: do they not stack at all? Do the enemies have then a 75% miss chance and 75% less mana? Or is it 100%? If you pick up two Indomitable Will, are then humans immune to all debuffs? What counts as debuff exactly? I guess anything with a lasting effect that's applied just once in a while and not permanently (like Acid Spray)? Blade Mail: does it work on all damage (items, abilities, melee and ranged attacks), or only regular attacks? Shaman Pluck: how long does the effect last on enemies?
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